An extra, after the five

Flipsies

Flip it. Stick the landing.

How to play

  1. Throw each object so it turns over at least once and lands upright on the target.
  2. Press, drag, let go, like a slingshot. Drag down to throw it higher; drag left to throw it further. The dots show the throw.
  3. Higher means more spin: a little down is one flip, a lot is two.
  4. Five objects, five throws each. Best one counts: a clean single beats a sloppy double.

Counts toward your score with extras: the five and the three extras, out of 800. Play it once the five are in.

Today in the club

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The other club games

All games, and what’s coming